Probably something like this may be what you are looking at:
import RLPy
RLPy.RGlobal.Stop()
print("Get Rope Object")
avatar = RLPy.RScene.GetSelectedObjects()[0]
print("Get Bones")
motion_bones = avatar.GetSkeletonComponent().GetMotionBones()
print("Create clip")
clip = avatar.GetSkeletonComponent().AddClip(RLPy.RGlobal.GetTime())
for bone in motion_bones:
rotX = clip.GetControl("Layer", bone).GetDataBlock().GetControl("Rotation/RotationX")
rotY = clip.GetControl("Layer", bone).GetDataBlock().GetControl("Rotation/RotationY")
rotZ = clip.GetControl("Layer", bone).GetDataBlock().GetControl("Rotation/RotationZ")
print("X:%d,Y:%d,Z:%d"%(rotX,rotY,rotZ))
There is probably equivalent Translation/TranslationX,
Translation/TranslationY and Translation/TranslationZ controls (although they may be named differently).
[Update]
I believe the other properties are actually called Position/PositionX, Position/PositionZ and Position/PositionZ.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
Edited
4 Years Ago by
Lord Ashes