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[Big News] iClone Unreal Live Link plug-in Now Free for Indies!

Posted By Eric C (RL) 5 Months Ago
Rated 5 stars based on 4 votes.

[Big News] iClone Unreal Live Link plug-in Now Free for Indies!

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Eric C (RL)
Eric C (RL)
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Dear iCloners,

The iClone Unreal Live Link plug-in was initially designed for large studios to streamline production by removing monotonous import/export procedures and focusing on content iteration.
By connecting iClone’s character pipeline with Unreal Engine’s cinematic tools, Reallusion provided a much more efficient process that significantly accelerated workflows everywhere.
After a 6-month trial run and lots of great user feedback, Reallusion now wishes to further empower the entire 3D community by making the premium Unreal Live Link plug-in FREE to all indie users!
So if you are a freelance artist, a solo developer, or just love making awesome stuff… then now you have free access to this powerful connection tool, while taking advantage of Reallusion’s indie packages to create like a pro studio.

•          Your annual gross revenue from design work must be less than USD 100,000 / year
•          Only one license per user /organization
•          iClone Indie includes a supplementary license for use on a second computer/laptop, users may also work on dual boot mode
•          Schools and educational institutions are excluded from this Indie License program.
 Please refer to the EULA [End User License Agreement] for specific details regarding these restrictions.


 " TO OUR LOYAL ICLONE USERS –
We thank all of you for always supporting our tools and vision; you are the reason why we strive to continuously upgrade iClone to make it the best tool for the 3D community. Your feedback has helped us make the iClone Unreal Live Link plugin free for all indies. This time we have a great opportunity to bring our iClone community closer to Unreal, and you are our best ambassadors thanks to your years of experience. We invite everyone to kindly welcome the new Unreal Engine users that will be visiting your Reallusion forums to learn about iClone. Likewise we welcome anyone to jump into the Unreal Marketplace and forums to help users that are curious about the iClone Ecosystem.  " 

If you have already purchased this plugin prior to our announcement, then please contact us for your reimbursement with Reallusion DA points.

Many thanks,

https://forum.reallusion.com/uploads/images/226a1a27-8bf9-42c6-ab8d-662e.jpg

Edited
5 Months Ago by Eric C (RL)
wires
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Dear Eric C,
It would appear that RL are forgetting the long-time loyal iClone users who have no interest in Game development, but still use the software for the original intended purpose - Filmmaking. We have no desire to learn yet another software just to get better renders out of iClone, an improved native render engine would suit our requirements very nicely.


Gerry



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Kalle3
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Dear Eric C,
It would appear that RL are forgetting the long-time loyal iClone users who have no interest in Game development, but still use the software for the original intended purpose - Filmmaking. We have no desire to learn yet another software just to get better renders out of iClone, an improved native render engine would suit our requirements very nicely.

Hi Gerry
das ist vollkommen richtig!!!
Kalle from Germany


Wenn es nicht funktioniert, ist es noch lange nicht kaputt!
Wenn es nicht kaputt ist, reparieren wir es auch nicht.
Wenn es funktioniert, stell keinen Scheiß damit an!

rogyru
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Great news thanks RL cant wait to try this out . Iclone has great  CC & animation tools and is great for small sets. But when it comes to larger environments it has limitations that Unreal fills perfectly. Unreal is a cinematic tool as well as a game development tool and is used in many visual productions these days.
sonic7
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Thank-You!
I can (and do) understand the view that Gerry and others have regarding this. For *film-makers* who wish to only work within iClone, - "other" softwares may be of little interest. But I do think this is kind gesture by Reallusion. They didn't have to offer this *FREE* option, and so for that I must say "Thank-you". Will I use it? I would 'prefer' to do everything in the iClone universe (mainly intellectual limitations - lol), but who knows? --- Maybe one day I might get an understanding that will make it possible even for me. For those 'switched on' enough to embrace this alternative render pathway - today's your lucky day!

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
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wires (1/17/2020)
Dear Eric C,
It would appear that RL are forgetting the long-time loyal iClone users who have no interest in Game development, but still use the software for the original intended purpose - Filmmaking. We have no desire to learn yet another software just to get better renders out of iClone, an improved native render engine would suit our requirements very nicely.


Hi Gerry, I'm sorry but your criticism is not valid.  iClone 7 added many rendering features plus the iRay plugin.  I don't feel RL is forgetting about it's long-time loyal users at all.  Additionally you may not be aware, but both Unreal and Unity are far more than engines for making games.  In the past few years both have invested heavily in making there engines powerful filmmaking too.  Unreal specifically developed Unreal Studio, then rolled all those features into Unreal Engine.  The Mandalorian is actually made using Unreal, so it's definitely not just for games.  I understand that you may not want to invest the energy into learning other software, but no one piece of software does everything, nor should it.  Right now any 3D filmmaker worth his salt should know Photoshop, Premiere/FCP/HitFilm, Blender, Marvelous Designer, Substance Painter/Designer, zBrush, After Effects, Audition OR programs that are their equivalent.  At the end of the day, Character Creator and iClone are good at what they do best, but there should never be a day that it's the only software you use.  Not if you want the best quality.  When it come to realtime render engines, you need to learn either Unreal or Unity if you want results that are at that level.  Personally I'm a Unity user, but with this new development I can choose to gripe or I can download Unreal for free and add another powerful tool to my skill set.

Disney uses Epic's Unreal Engine to render The Mandalorian
Edited
5 Months Ago by ccolbertemg
rosuckmedia
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Hello,
My question is who can get the plugin,
I am registered with Unreal and am still learning,
But I'm not a game developer but try to use it as a rendering platform,
so don't earn money with it. I own Iclone7 and the 3DXChange Pipline Version and Pipline Character Creator Version.
I am eligible for this free Iclone Live Link Plugin.?
Greetings from Germany.
Greeting rosuckmedia
Edited
5 Months Ago by rosuckmedia
Am7add9
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the vets will always pull the "filmmaker" card
ironically none of them make movies
over extended test scenes


.

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Let us not forget those of 'senior' years who, (for reasons you'll only know about when you "arrive"), find it challenging to assimilate multiple softwares. If you're young and have a switched on mind and can assimilate multiple programs - good for you - go for it. But don't forget not everyone's in the same boat. As far as filmmakers being 'worth' anything - well it's art - it's creative - do it any way YOU can.


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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
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Am7add9 (1/17/2020)
the vets will always pull the "filmmaker" card
ironically none of them make movies
over extended test scenes

That is incorrect if you would bother to check my YouTube channel, for instance, as well as that of others. These are the kinds of unsubstantiated comments that make this forum unpleasant at times.



https://forum.reallusion.com/uploads/images/1a09220f-ab50-42ac-ad1a-33ec.pnghttps://forum.reallusion.com/Uploads/Images/d14339d0-cd32-4b35-88f9-40a0.png


Edited
5 Months Ago by animagic



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