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如何导出更高面数的模型

Posted By 22563779 Last Year
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22563779
22563779
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我正在生成我的头像的高层次数版本(例如,生成到UE4)。

我正在使用“网格”->“分割”功能创建模型的1.3M三版。

但是,当我生成时,它仅衍生原始的35k tri模型。

如何告诉C3以高整数数转换它?我的游戏需要更高的LOD!

谢谢!
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Google translation:

I'm generating a high-level version of my avatar (for example, to UE4).
I am using the "Mesh"-> "Split" function to create a 1.3M version of the model.
However, when I generated it, it only derived the original 35k tri model.
How do I tell C3 to convert it with a high integer? My game needs a higher LOD!
Thank you!


Gerry



System: Win 10 Pro (1909), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-442.19), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.





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