I'm generating a high-level version of my avatar (for example, to UE4).
I am using the "Mesh"-> "Split" function to create a 1.3M version of the model.
However, when I generated it, it only derived the original 35k tri model.
How do I tell C3 to convert it with a high integer? My game needs a higher LOD!
System: Win 10 Pro (1909), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-442.19), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.