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Why is my custom Blender FBX not recognized as a 'Character' in iClone? I need it to be a...

Posted By mckenlynn1 5 Years Ago
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Why is my custom Blender FBX not recognized as a 'Character' in...

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mckenlynn1
mckenlynn1
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Why is my custom Blender FBX not recognized as a 'Character' in iClone? I need it to be a 'Character' so I can use it for Face Live plugin.

It's my first week using iClone. I've imported an FBX that I made in Blender, into iClone.
It seems to be recognized as a 'Prop'. I need it to be recognized as a 'Character' so that I can use it with Face Live plugin.
I'm able to edit it in 3DXChange but I see no option to convert it into a 'Character'.
Also if I try to Import the FBX into "Character Creator", it says I need an FBXKey... what?

Thanks.
Kelleytoons
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You would need to import it into 3DX and do a "convert to non-standard" as a very first step.  You will also need the appropriate morphs/bones in order to get facial expressions to work (there is a lot about this in the 3DX manual).

Once that's done you can export as an avatar into iClone.



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Peter (RL)
Peter (RL)
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Hi...

Is your Blender character rigged? If it isn't then it will only become a static prop when sent to iClone.

If your character is rigged then take a look at the tutorial below. It's an oldie but should still help you with the process of converting to a non-standard character for iClone.

"Importing Blender Characters to iClone"
https://youtu.be/Zrc1bQhUB_Y

Note: You can't import the character into Character Creator 3. You will need to convert it with 3DXchange 7.


                                                                

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