Am I right assuming that, by default, Transformer bakes the source character textures "in memory" (or perhaps to files in a temporary directory that are then deleted) then embed those textures (in memory then) into the various destination character materials ?
If so, is there an option - that I've perhaps overlooked - that would allow having these textures baked on Disk ? And then referenced as external files from the various destination character materials ?
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.