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Transparent Characters in Unreal 4.23 using Auto Setup Plugin

Posted By vinny.jordan 5 Years Ago
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Transparent Characters in Unreal 4.23 using Auto Setup Plugin

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vinny.jordan
vinny.jordan
Posted 5 Years Ago
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Heyo!

Used the Auto-Setup Plugin to import a few Characters into Unreal 4.23.
Tried the HQ, LW, and Standard Shaders and everything is See-Through.
The Master materials are set to Masked, but literally everything is basically ghosted: skin, clothing, hair, and all - except for one character, which has Opaque Skin, but Transparent Clothing (2nd Picture).

I tried changing parameters on a few Material Instances, but no change.
Didn't see any mention of this on any forums or in any of the tutorial videos.
What should I do?

Interesting Note: Imported Same Character into Unreal 4.22 with Auto Setup and works fine (3rd Picture).https://forum.reallusion.com/uploads/images/47f28e27-c587-4e83-8e33-d988.jpghttps://forum.reallusion.com/uploads/images/4a97d38b-d606-4f35-b6ae-6667.jpghttps://forum.reallusion.com/uploads/images/b4ba87ed-61c3-4362-81ff-8692.jpg
***NEVERMIND***
Started a New Project in 4.23.  Reimported Character using Auto Setup Plugin, and RL_Standard material now works fine!  Just a buggy project, I guess.
- I had installed the Plugin folder into the Content folder, gone through the clean up process, then re-installed, so must've tripped it up somewhere -
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5 Years Ago by vinny.jordan
vinny.jordan
vinny.jordan
Posted 5 Years Ago
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Okay, so apparently the Master Material set to each of the Transparent Instances was RL_Standard.
Changing it to the appropriate Eyelash, Eyeball, or LW or HQ Skin fixes the issue, but still all clothing, which uses RL_Standard as its master is transparent.
Once again, this is not an issue in 4.22.  Don't see any difference in the settings on RL_Standard in 4.23.



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