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Any Precision Eye Socket Morphs?

Posted By TonyDPrime Last Year
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TonyDPrime
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RL - any effective methods for this phenomenon, seems moving eye depth forward or back or adjusting width or scale just shifts eyeball without ever correctly filling up the socket area.
And eye socket morphs themselves are too 'big' in scope to fine-tune certain areas of the eye socket. They just merely move the eye socket + eyeball around the face in their entirety.

Now, morphs make eyes from front look great, but view from side is another story.
And I know I can adjust eye and eyeball to close the gap, but unfortunately it always seems to leave the big gap space even still....
Am I overlooking something, seems there are no precision morphs for the socket itself.

https://forum.reallusion.com/uploads/images/055314c3-3cc5-4c20-92b4-8cdb.jpg

THX!


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Last Year by TonyDPrime
vidi
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morph is nothing else than premade vertex position as slider  .
That can never be precise, for all cases.
You have in CC Tools to move vertices for your needs. 


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TonyDPrime
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vidi (12/1/2019)
morph is nothing else than premade vertex position as slider  .
That can never be precise, for all cases.
You have in CC Tools to move vertices for your needs. 


RL - even Vidi has no idea how to resolve the size of the gap, outside of using vertices.
The thing is is that Mike Shrewood talked about the amount of morphs being comprehensive in the tutorials.
Well, here is an area where the morphs are not comprehensive, confirmed by Vidi!
TonyDPrime
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One thing to have added maybe a lacrimal morph, which could allow us to adjust look of that space.
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Miranda (RL)
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Hi Tony,

There is a morph slider to control the depth of inner corner of eyes.

Headshot > Eye > General > Eye Inner Corner Depth
https://forum.reallusion.com/uploads/images/408c2b21-13a5-4cd4-809d-9b40.gif

vidi
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TonyDPrime
Well, here is an area where the morphs are not comprehensive, confirmed by Vidi!

confirmed by vidi means , 
vidi  donˋt know and use all premade slider and has suggest the alternative way , right ? 



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