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ULTIMATE Collision Shapes For Body... NOT AFFECTING soft Clothes. Why? :/

Posted By snatolukas32 5 Years Ago
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ULTIMATE Collision Shapes For Body... NOT AFFECTING soft Clothes. Why?...

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snatolukas32
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snatolukas32
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(this VIDEO is only for this forum dont share anywhere else)

Hey and sory for doing title kind a "Ultimate". (but those collision shapes are rly good against at least RIGID bodies ,unfortunately nope against SOFT CLOTHES Sad Sad Sad )

Again. I was so happy and excited, i discovered something nice (cuz im amateur and amateurs should be happy when discoverd smth nice ;p ). The point is - "ESPECIALLY" perfect 
collision shapes (from) prop completly not Affecting Soft Clothes - Or im simply doing Something WRONG. Guys if you know what im doing wrong i beg you help me. This time im rly broken. Just looked at WHOLE video - Its not tutorial - but you can see how to "Dismantling" a Daz Studio char to separated props. 

In my opinion the problem comes because ICLONE (Collision) Calculation system is the reason. With Easy Shapes Kind a Sphere or Box collision between Soft Clotes and Rigid are correct. But i wanna a Nice lookin collision against SELF MESH , thats why i Dismantled a BODY part to do perfect Collision. If we have A spheres (RIGID) against her HEAD (shape) its Rly Perpect collision method, but against Soft clothes (when our shape is SELF MESH) its tragic. Guys pls enlightned me. BIG Thanka !

Hope you learned something from my VIDEO. 



https://forum.reallusion.com/uploads/images/03acbd9b-ad37-4e6e-93b5-876e.png
Rampa
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The PhysX cloth can only use sphere, quadrilateral, or capsule. It needs to be simple. See this tutorial from Lord Ashes on setting and optimizing your collision shapes.


snatolukas32
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Rampa (11/29/2019)
The PhysX cloth can only use sphere, quadrilateral, or capsule. It needs to be simple. See this tutorial from Lord Ashes on setting and optimizing your collision shapes.



Thanks for answer Rampa, the only thing i didnt know is this "The PhysX cloth can only use sphere, quadrilateral, or capsule" - its weird. Its a PhysX self system-structure ? it has nothing to Iclone it self? I mean its not the thing of Iclone but from PhysX system. So we are not able to do anything ? Adding SELFMESH geometry is complet not possible? Just those shapes u said like Sphere Quadrilatera or capsule at least it working perfect with Rigid - collisions. i tryed few days a go complex ( self Collision system) from her head - that was complete crap thats why i try to combine with Prop (head) shapes. See the thing

https://forum.reallusion.com/uploads/images/84d3a3cc-0994-43ac-adeb-2f18.png

those Capsule are completly not Affected by SOFT CLOTHES. - They Only Work when they ARE BIGGER. >< Fortunatly i tested it after 2 hours of combining these capsules at her head. 
Its only working with THESE, i mean when they are bigger. 
https://forum.reallusion.com/uploads/images/b6590f0d-a9e9-435d-b067-d127.png

thanks again i aprreciated ! 
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It is a limitation of the PhysX. 

But generally, with the mesh densities that you can use, and the realtime of the physics calculation, it really does need greater accuracy. 



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