(this VIDEO is only for this forum dont share anywhere else)
Hey and sory for doing title kind a "Ultimate". (but those collision shapes are rly good against at least RIGID bodies ,unfortunately nope against SOFT CLOTHES
)
Again. I was so happy and excited, i discovered something nice (cuz im amateur and amateurs should be happy when discoverd smth nice ;p ). The point is - "ESPECIALLY" perfect
collision shapes (from) prop completly not Affecting Soft Clothes - Or im simply doing Something WRONG. Guys if you know what im doing wrong i beg you help me. This time im rly broken. Just looked at WHOLE video - Its not tutorial - but you can see how to "Dismantling" a Daz Studio char to separated props.
In my opinion the problem comes because ICLONE (Collision) Calculation system is the reason. With Easy Shapes Kind a Sphere or Box collision between Soft Clotes and Rigid are correct. But i wanna a Nice lookin collision against SELF MESH , thats why i Dismantled a BODY part to do perfect Collision. If we have A spheres (RIGID) against her HEAD (shape) its Rly Perpect collision method, but against Soft clothes (when our shape is SELF MESH) its tragic. Guys pls enlightned me. BIG Thanka !
Hope you learned something from my VIDEO.