You don't need any mask because the idea is to use the head texture on the head mesh by replacing the texture given by headshot with the informations already there in the head texture (needs some photoshop work of course).
Regarding the head way too wide, then just correct it, even with head pictures, at least in Pro mode, the head is never what you have on the head picture and you have to do a lot of adjustments.
(the AI stuff is in the Auto mode, not in the Pro mode which is kind of the "manual" mode as usual for "Pro" features ^^, but I can't even test the Auto mode as my processor is a little bit old and doesn't support the AVX instruction set).
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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.