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Third Party Morph Sliders (including my own) no longer recognized by CC3.1 ?? Did I miss something?

Posted By Bigboss Last Year
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Third Party Morph Sliders (including my own) no longer recognized by...

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Bigboss
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The Morph Sliders such as those from the Essential Morph Package, Hivewire and my own no longer appear under the CC3.1 Morph TAB?

Is there a procedure to bring them over? The folders are there but they are not recognized by the application???

Thanks, 

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4u2ges
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I had 2 similar problem cases with morph sliders in CC3.

First time ALL slider are simply gone one day. I had to uninstall and reinstall CC and all morph packs I own to reinstate.

Second time, Custom and half of the Template sliders went under the CC_Base_Teeth tree Whistling. Uninstall (along with deleting entire Template folder) and reinstalling CC and ALL the packs did not help this time.
I finally narrowed it down to Custom sliders. Simply moving them away (from C:\Users\Public\Documents\Reallusion\Custom\Character Creator 3 Custom\AvatarControl), restarting CC, then moving custom sliders back and restarting CC again solved this problem.

There is a bug present in CC IMO, which is hard to troubleshoot and catch and it is causing all kind of weird problems with morphs.





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Last Year by 4u2ges
Bigboss
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Thanks for your response AU2ges...

For Reallusion essential morphs, I actually re-downloaded and installed the pack. This fixed the issue for essential Morphs. I do not see any custom sliders in the folder for other morphs such as those that I had created myself for CC1.   I need to know if there  is an automatic conversion that it supposed to occur for third party morphs? Otherwise, developers need to redo all the work to make their morphs compatible with CC3 ? On the other hand, I sold a lot of morphs recently and did not get any support e-mail on those so far so I suppose that when people install them on CC3, the conversion occurs automatically.

This is a problem for developers because If I re-download and install my own products, I will get the version that is DRM which means that if I create new characters, my customers will get watermarks unless they buy the Original Morph pack which I do not want to impose.

So the question to RL @peter is : Is there a procedure for developers to convert the morphs they created for CC1 to CC3 ??? Smile  

Thanks! Merry Christmas to ALL !!! Smile


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Last Year by Bigboss
animagic
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I have morphs created by vidi , as well as other "old" morphs and they work in CC3 for CC3 characters.

If I recall correctly, when launching CC3 for the first time there was this script running to convert CC1 morphs to CC3 morphs and that took care of that. I don't know if that still works when you add new CC1 morphs.


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4u2ges
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If I recall correctly, when launching CC3 for the first time there was this script running to convert CC1 morphs to CC3 morphs and that took care of that.

I was hesitating to reply with that because I was not sure. Now you reassured me. Yes it would ask to convert with first run.





Bigboss
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Thanks Animagic and 4U2ges for your valuable information. ! Smile 

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Rampa
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It's in Help menu if you need it again.
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Bigboss
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Ahh ! Perfect ! Thanks Rampa ! Smile

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AncientWire
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I came here because all of my morph sliders were under Custom Eye instead of where they should have been.
Thanks Rampa for posting the image for updating the sliders, which I had already done, but what I hadn't done was Refresh Sliders.
Now I have sliders where they should be, including the custom ones that I made.
Thanks!



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