Neole F
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Neole F
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 89,
Visits: 337
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If we load any CC3 character morph, like for example 'Base Male Fit' from Tokomotion CC3 Stylized bases, when we check the Morphs in Modifiy panel, the 'Style Base Male Fit' morph is set at 100% as default. So I can pull it to 0% and get back to the regular iClone male, and using varying percentage of this morph with other morphs I can mix characters.
But when I import a Daz Genesis8 male character using Transformer, and create a new Morph Slider for it, set the Source Morph as a pre-converted iAvatar made from Genesis8 male base character, target as Current Morph, the Morph gets created but the default value is at 0%.
So I cannot pull back the slider to get back the default Genesis 8 character. I can only pull the slider to the right which has an additive effect on the morph which is not what we want.
So I get a Morph which works with other characters, but does not work with the imported character. This makes mix and match potential difficult, and would need to be done in Daz.
If I check 'Auto apply to current character' during Morph Slider Creation, it still adds on to the Morph.
How do I set it so the newly imported character's newly created Morph Slider is set at 100%, so when I pull it to 0% I get the original default Genesis8 figure? This way I will be able to mix and match the morph with other morphs, just like Tokomotion's morphs.
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
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Visits: 21.7K
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Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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Neole F
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Neole F
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 89,
Visits: 337
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Thanks kellytoons. But that deals with only creating morph sliders. I want to create cc3 avatars (from gen8 morph characters) that have their own morph slider set to 100% by default, so that when we pull the slider to zero we get the original gen8 figure.
All the tokomotion figures work that way (as do the daz figures in daz studio) so we can mix characteristics of different morphs.
I can't figure out how to set a morph slider value as 100% by default for a cc3 character.
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.1K,
Visits: 21.7K
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You can mix characteristics of various morphs now, so I don't really see what you are saying. Do you want me to show you that? Just put, say, 10% of the morph you create and then another 10% of another morph, etc. etc.
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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Neole F
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Neole F
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 89,
Visits: 337
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Well what I want to do with the imported daz characters in cc3 is (and something we can do already in Daz and for tokomotion and other characters in cc3) - Say I convert a character like this in CC3 - https://www.daz3d.com/atlas-for-genesis-8-male I create a morph slider for it called Atlas.
Now I want it 50% less cartoony. So in Daz I would dial down it's own morph slider which is set at 100%. But in cc3 I can't do that.
The only option would be to load a converted gen8 figure in cc3 and move the Atlas slider forward by 50%. But in that case I would not have the skin texture etc that come with the atlas character.
Of course there are workarounds but it would be as simple as being able to set the default value for the created morph slider for Atlas at 100%, so I just need to dial it down to get back to gen8 figure. Obviously I do not need to add a atlas morph on an atlas character so the option I need there is to subtract it.
I did find a workaround but it's not perfect.
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.1K,
Visits: 21.7K
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No, you're making this too hard. Create your Atlas morph. Save the skin out as well (you might want to mix and match skins, something Daz doesn't make *quite* as easy). Dial the morph at whatever, and add the Atlas skin. Two button presses. Presto!
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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Neole F
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Neole F
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 89,
Visits: 337
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Thanks I'm going to try this! I didn't know saving and loading skins was this easy. Of course there is loading clothes and accessories as well but that's also just one click.
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