Thanks for the advice regarding Photopea , i was getting a bit frustrated trying to find the best/easiest way to use CTA4 without Photoshop ( rigging characters ) and was starting to wonder if it was possible. It seems it is very possible. if you have the facial parts of your CH saved in PNG , face , nose , eyes , brows , hair , etc .. i reccomend this :
1. open CTA4 : Composer Mode 2. Add G3 Bone Base to the stage 3. Attach a g3 head to the bone base 4. Go to Layer Manager , delete bone base image 5. select the face in layer manager , 6. replace face image with your CH face image , enlarge it , put in correct position.. 7. Use the sprite editor to go through the facial features replacing them with your ch face parts . 8. Go to stage mode and test facial features 9. Save as custom head 10. back to stage mode and place a G3 front CH on the stage. 11 Attach the custom head you just made to the G3 CH. Now go and animate your character and make him talk.... happy days , done without Photoshop...
I found a tutorial on Youtube and this is the link should anyone want to follow it :
https://www.youtube.com/watch?v=AZ8-8kxFfTEI realise there will be plenty people who have no problems or issues rigging characters but there's probably also lots that are struggling to get their head around things at the beginning , how to rig , the right process to use , with or without photoshop
It seems to me that if character creation is done this way there is no need for Photoshop in the process , i understand the quick sync makes it preferable to some people but if you know what you are doing and you have planned your work in advance then this way is very simple and quick , lets be honest if you have your graphics editor of choice open along with CTA4 then it's not a big deal to save one file then export it , then import it to another program .... i still don't really understand why Adobe have partnered with CTA but the more i think about , it's probably because Adobe CH Animator is mince.....
elyoB nhoJ