I am using Motion Live with Live Face to get real-time facial animation and everything looks fine in iClone, but in Unreal the jaw is not influenced.
Every other blendshape seems to be working fine.
I have specified all the jaw poses under 'Jaw' in the 'Expression Editor' in 3dxchange.
I'm on the newest version of iClone, 4.22.3 Unreal.
This is a custom character brought through 3dxchange not Character Creator.
I have also tried starting from scratch making a test character (just a sphere with a single blendshape for the jaw), passed it through 3dxchange and brought it to iClone to link with Unreal, it works in iClone but not in Unreal.
Any help would be appreciated.
Edited
5 Years Ago by
cg_629842