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Easier Creation for High Volumes of Characters using Genetics

Posted By jeffcales 5 Years Ago
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Easier Creation for High Volumes of Characters using Genetics

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jeffcales
jeffcales
Posted 5 Years Ago
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Last Active: 5 Years Ago
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I'd love to to see an ability to create base characters that we could then choose as "Parents", select the number of offspring, how many grand children, etc. Then the "Genetics" algorithm will automatically create the children, and grand children, etc. all based on the Prime Pair (Or whatever number of parents) of parents characteristics: cheek height/weight, body build, eye color, hair color, etc..

With procedural builds and an ability to choose the number of offspring, it would be easy to create villages of believable family units. Cousins who live nearby, or whole broods of this or that creature. Then small studio's or one person creators can create many character assets to populate their world without spending years to do it.
SeanPollman
SeanPollman
Posted 4 Years Ago
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Last Active: 4 days ago
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You could kind of do this now, by making each of the parents a Morph slider, then take a third new character, with no morphs and give it a mix of both of the parent morph sliders, adding in male or female dominance. 
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4 Years Ago by SeanPollman



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