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Tom Jantol LIVE LINK test videos

Posted By animatom 5 Years Ago
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animatom
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Just to show my work with plugin and to share my excitement. This plugin is unbelievably useful. And easy to use. Bravo, Reallusion.
Hedgehog dance, full video:


Small tests:





Split screens:



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Tony (RL)
Tony (RL)
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Hi Tom,

Thank you os much for sharing these professional videos with us.

animatom (8/28/2019)
Just to show my work with plugin and to share my excitement. This plugin is unbelievably useful. And easy to use. Bravo, Reallusion.
Hedgehog dance, full video:


Small tests:





Split screens:





                                                          
Tony
Product Marketing Manager 

www.reallusion.com
inash
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All great work! In the last "Split Screen" video, how did you link the iClone characters to different Unreal characters??  I've been wanting to learn how to do that so bad. 

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OS: Windows 10 Pro English 64-bit / CPU: Intel i7-4930K 3.4 GHZ / MB: ASUS Sabertooth X79 /  RAM: 32GB G-SKILL RIPJAW / HD: 2TB+2TB+3TB  /  SSD: 256 Samsung 860 EVO & 128 Samsung 860 EVO/ 
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animatom
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ah,  I am not at my working comp now, and my memory is a wasteland, but this is not problem at all - in Unreal, you can choose what character will take animation from Iclone. If they use same skeleton system, (which they did, if both are exported from iClone). Only thing, if I remember correctly, thats a must, is that characters have a same name (one in iClone and one in Unreal).
Try to put two different characters in Unreal scene and connect one of them to iClone, then rename first, give a same name to another, and I think it have to take animation from first one.
I am really writing this out of my half cooked brain, with big pause after I did those videos, so forgive me if I talk rubbish.
Next week I have to get involve again into IClone-Unreal connection, so I will be a expert. (for a while Wink) Then I will tell you in details if needed.

.
alfredwilliam0809
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Starship, serial number 1 (SN1) began its testing campaign at SpaceX's Starship facility in Boca Chica, Texas, working toward Raptor integration and static fire.
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animatom (12/10/2019)
ah,  I am not at my working comp now, and my memory is a wasteland, but this is not problem at all - in Unreal, you can choose what character will take animation from Iclone. If they use same skeleton system, (which they did, if both are exported from iClone). Only thing, if I remember correctly, thats a must, is that characters have a same name (one in iClone and one in Unreal).
Try to put two different characters in Unreal scene and connect one of them to iClone, then rename first, give a same name to another, and I think it have to take animation from first one.
I am really writing this out of my half cooked brain, with big pause after I did those videos, so forgive me if I talk rubbish.
Next week I have to get involve again into IClone-Unreal connection, so I will be a expert. (for a while Wink) Then I will tell you in details if needed.

Thanks for the response man . Much appreciated! 

___________________________________________
Graphic Designer / Video Editor / Sound Engineer

OS: Windows 10 Pro English 64-bit / CPU: Intel i7-4930K 3.4 GHZ / MB: ASUS Sabertooth X79 /  RAM: 32GB G-SKILL RIPJAW / HD: 2TB+2TB+3TB  /  SSD: 256 Samsung 860 EVO & 128 Samsung 860 EVO/ 
GPU: GTX 1080 Ti 11GB / COOLER : CORSAIR H75 Liquid Cooler




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