ah, I am not at my working comp now, and my memory is a wasteland, but this is not problem at all - in Unreal, you can choose what character will take animation from Iclone. If they use same skeleton system, (which they did, if both are exported from iClone). Only thing, if I remember correctly, thats a must, is that characters have a same name (one in iClone and one in Unreal).
Try to put two different characters in Unreal scene and connect one of them to iClone, then rename first, give a same name to another, and I think it have to take animation from first one.
I am really writing this out of my half cooked brain, with big pause after I did those videos, so forgive me if I talk rubbish.
Next week I have to get involve again into IClone-Unreal connection, so I will be a expert. (for a while
) Then I will tell you in details if needed.
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