drew_927096
|
drew_927096
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 19,
Visits: 95
|
hi,
I want to export a high poly count version of my Avatar (to Unity for example).
I am using the Smooth Mesh->Subdivision feature to create a 1.3M tri version of the model.
However, when I export, it only exports the original 35k tri model.
How can I tell C3 to export it with the high poly count? I need the higher LOD for my game!
Thanks!
|
22563779
|
22563779
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 9
|
我也碰到同样的问题,希望有人能够解决
|
GOETZIWOOD STUDIOS
|
GOETZIWOOD STUDIOS
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.2K,
Visits: 7.2K
|
@ drew_927096Why would you do that ? Subdivision and Tesselation in iClone are done on the GPU. I see no reason why you couldn't do the same in Unity or Unreal.
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
|