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Export with Smoothed/Subdivision avatar

Posted By drew_927096 Last Year
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drew_927096
drew_927096
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hi,

I want to export a high poly count version of my Avatar (to Unity for example).

I am using the Smooth Mesh->Subdivision feature to create a 1.3M tri version of the model.

However, when I export, it only exports the original 35k tri model.

How can I tell C3 to export it with the high poly count? I need the higher LOD for my game!

Thanks!

22563779
22563779
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我也碰到同样的问题,希望有人能够解决
GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
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@drew_927096
Why would you do that ?
Subdivision and Tesselation in iClone are done on the GPU.
I see no reason why you couldn't do the same in Unity or Unreal.


--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.




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