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Can Character Creator 3 use Blender physics?

Posted By martok2112 5 Years Ago
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martok2112
martok2112
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In other words, say I created a cape in Blender, with cloth physics and all that it entails (collision, and such).... when I import that cape into Blender, will I have to import it as an FBX, and if so, will
it retain the physics attributes from Blender?  Or do I have to use CC3's Cloth Physics?




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raxel_67
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It wont import blender physics because it runs on a different physics engine
martok2112
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Roger that.  Thanks for the answer. Smile




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animagic
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If Blender uses weight maps (gray-scale images with gradients) then you might be able to use those for the cloth in iClone.


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martok2112
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Thanks, Animagic.  I'll look into that. Smile




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-Martok2112




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