In other words, say I created a cape in Blender, with cloth physics and all that it entails (collision, and such).... when I import that cape into Blender, will I have to import it as an FBX, and if so, will
it retain the physics attributes from Blender? Or do I have to use CC3's Cloth Physics?
"Incompetence will always prevail so long as evil men stand by and do nothing."
-Martok2112