Thank you for the information that subdivision can be done with "tessellation".
I applied “CC Setup” to the human model transferred to UE4.
I applied the body material to “Skin_Body_Pbr_HQ_Inst” and examined its detailed parameters.
I found the items "Tessellation Level" and "Tessellation Mask Map".
However, changing this value does not seem to change the display.
How can I get the effect of tessellation?