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What to Expect in the Second Half of 2019

Posted By Miranda (RL) 5 Years Ago
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Peter (RL)
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Kelleytoons (7/29/2019)
Miranda (RL) (7/29/2019)
Hello everyone,

It's halfway through 2019!  How's your 2019 so far? 
Headshot will be revealed in Siggragh coming this week, and officially launches in Q3.  


Okay, the updates mentioned above will come 2019 Q4 and 2020 Q1, so how about 2019 Q3?  

Reallusion Team


Headshot (clearly a paid plugin) looks great and I'm sure I'll be first in line to buy it but as an old guy who measures his life in shorter time periods than you young folks I'm a bit confused.  First you say it will launch in Q3 and then (immediately following) you say the updates above will be later (some a LOT later).  Is your target specifically for Headshot in Q3?



This has been corrected now. Apologies for the confusion.

To clarify, everything in the section "What's New in Character Creator 3.1" is due in August, Headshot is scheduled for Q4 (3.2), and the HD Skin Generator in Q1 2020 (3.3).


                                                                

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Mythcons
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Awesome stuff coming. Thanks for the heads up, Miranda.
raxel_67
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Will there ever be volumetric light? CC stuff is mentioned but what about iclone anything new besides sss? Are there improvements to anything not cc related? Mirror? Render speed? Any optimizations? A tool for selecting only speedtrees perhaps?
thedirector1974
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This new skin shader stuff looks great. Besides that, there is nothing else I could use for "movie making". I don't care about game pipelines, about Unreal link or iRay. I bought this software to create movies and that's what I do. And I'm waiting so long for some improvements in iClone. There is so much to adress there, but I don't read anything about iClone. It's all about the CC3.
From that perspective I can't find much in this announcement ... Sad
Peter (RL)
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raxel_67 (7/29/2019)
Will there ever be volumetric light? CC stuff is mentioned but what about iclone anything new besides sss? Are there improvements to anything not cc related? Mirror? Render speed? Any optimizations? A tool for selecting only speedtrees perhaps?


This is the Character Creator roadmap so it is focussed on what's coming for CC3. For iClone now we are working on big native render improvements including SSS (subsurface scattering), realistic skin, eye, teeth, and hair rendering. It will also have facial hair and other new photorealistic features. This update should be available this year.


                                                                

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raxel_67
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That is because there is no way of knowing where the post is in the mobile version of the forum
midix
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Great news!

I have always been slightly disappointed that CC3 characters (even Digital Human scans) do not look quite as natural as UE4 ones, and now you are in progress of improving it. I really hope you'll learn from UE4 shaders (as already mentioned - the eye shaders with their wetness).

SSS is a must nowadays, and wrinkle maps is a very good feature to get much closer to the uncanny valley BigGrin

Currently, the most uncanny thing seems to be mouth animations - there's some lip micromovements missing while talking, or maybe some movements are slightly exaggerated (the "e" in "me" at the end of the video looked too wide open, IMHO) or something like that, I'm not quite sure - you're the professionals, you'll know better.

Also, it is awesome to see CC becoming a more powerful and standalone tool for game devs. I hope one day it will have many iClone and CrazyTalk functions bundled, that are relevant to gamedevs (lipsync, basic animations).

Anyway, can't wait, and I hope you will be able to stick to the plan and won't postpone the most awaited features (appearance editing, SSS) even further.
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Ryan Hayle
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thedirector1974 (7/29/2019)
This new skin shader stuff looks great. Besides that, there is nothing else I could use for "movie making". I don't care about game pipelines, about Unreal link or iRay. I bought this software to create movies and that's what I do. And I'm waiting so long for some improvements in iClone. There is so much to adress there, but I don't read anything about iClone. It's all about the CC3.
From that perspective I can't find much in this announcement ... Sad


Have you even bothered looking at what these game engines can do for movie making? It doesn't sound like it.
https://www.youtube.com/watch?v=DpuUnNLZf5k

thedirector1974
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rjhayle (7/30/2019)
thedirector1974 (7/29/2019)
This new skin shader stuff looks great. Besides that, there is nothing else I could use for "movie making". I don't care about game pipelines, about Unreal link or iRay. I bought this software to create movies and that's what I do. And I'm waiting so long for some improvements in iClone. There is so much to adress there, but I don't read anything about iClone. It's all about the CC3.
From that perspective I can't find much in this announcement ... Sad


Have you even bothered looking at what these game engines can do for movie making? It doesn't sound like it.
https://www.youtube.com/watch?v=DpuUnNLZf5k



I don't care about unity or Unreal 4 or any other game engine. I do my movies with iClone, because this software fits me needs. To ask/argue for new features shouldn't leed to --> "Hey! Look what these incredible engines can do!" ...
will2power71
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I know this is a pie in the sky wish, but I'd like to have complete access to the joints of my figures in iclone. Right now, the thing that I want more than anything is for Reallusion to get out of the way when it comes to how you work with your figures. It's hodge podge and is long overdue to be corrected. You can have morphs you bring over in 3dxchange, but you can't access those morphs in the morph animation tab. You have bones on the face that you can't select in the viewport. It's frustrating when you are limited by the software as to how you achieve your animation. Some people like the Face puppet. I can't stand it. But because of the way the software works, there's no way for me to do it any other way --even though facial controls are standard in every other 3d animation package. In my opinion, the thing that is holding iClone back from becoming a truly great platform is holding on to outdated ideas and limiting what your users can do. Without complete access to our figures and all of the features in them, something like spline IK is never going to happen. Give us the rigging tools that allow us to create our own rigs and get out of the way. I'm not interested in going back and forth to Unity or Unreal. If you gave us the actual rigging tools and constraints, then I wouldn't need to even consider those other packages. This is the crucial 10% that is missing that will make the iClone platform whole. 

The only other thing I would suggest is a quadruped setup for CC3. 



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