TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 3.4K,
Visits: 12.4K
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Despite following procedures and observing the linked camera in Unreal viewport, the Take Recorder always records the camera in an altered positioning. So, the animation is fine, and there is cam movement. But the positioning of the cam in the worldspace is incorrect.
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 3.4K,
Visits: 12.4K
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Thought I figured it out....
Edited
5 Years Ago by
TonyDPrime
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 3.4K,
Visits: 12.4K
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Nope, I was wrong... Does not work!
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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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Hi Tony,
The result of recorded camera or light is usually influenced by the linked source.
You might try to deactivate the cameras in iClone / Live Link or remove the subject name of the cameras in Unreal Engine sequence, can then you can see the correct result.
If this issue is still unsolved, please report it via Feedback Tracker.TonyDPrime (7/26/2019) Despite following procedures and observing the linked camera in Unreal viewport, the Take Recorder always records the camera in an altered positioning. So, the animation is fine, and there is cam movement. But the positioning of the cam in the worldspace is incorrect.
Tony Product Marketing Manager
www.reallusion.com
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 3.4K,
Visits: 12.4K
|
Tony (RL) (7/29/2019) Hi Tony,
The result of recorded camera or light is usually influenced by the linked source.
You might try to deactivate the cameras in iClone / Live Link or remove the subject name of the cameras in Unreal Engine sequence, can then you can see the correct result.
If this issue is still unsolved, please report it via Feedback Tracker.TonyDPrime (7/26/2019) Despite following procedures and observing the linked camera in Unreal viewport, the Take Recorder always records the camera in an altered positioning. So, the animation is fine, and there is cam movement. But the positioning of the cam in the worldspace is incorrect. Hi Tony, you were right here. I now am seeing reply after having figured out, and what you are saying was in fact my issue - I was not deactivating the iClone Link prior render attempt. Thank you!!!
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