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Live Link Not Recording Linked Camera Properly in 4.22 through Take Recorder

Posted By TonyDPrime 5 Years Ago
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Live Link Not Recording Linked Camera Properly in 4.22 through Take...

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TonyDPrime
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Despite following procedures and observing the linked camera in Unreal viewport, the Take Recorder always records the camera in an altered positioning.
So, the animation is fine, and there is cam movement.  But the positioning of the cam in the worldspace is incorrect.
TonyDPrime
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Thought I figured it out....
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5 Years Ago by TonyDPrime
TonyDPrime
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Nope, I was wrong...
Does not work!
Tony (RL)
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Hi Tony,

The result of recorded camera or light is usually influenced by the linked source.

You might try to deactivate the cameras in iClone / Live Link or remove the subject name of the cameras in Unreal Engine sequence, can then you can see the correct result.

If this issue is still unsolved, please report it via Feedback Tracker.


TonyDPrime (7/26/2019)
Despite following procedures and observing the linked camera in Unreal viewport, the Take Recorder always records the camera in an altered positioning.
So, the animation is fine, and there is cam movement.  But the positioning of the cam in the worldspace is incorrect.




                                                          
Tony
Product Marketing Manager 

www.reallusion.com
TonyDPrime
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Tony (RL) (7/29/2019)
Hi Tony,

The result of recorded camera or light is usually influenced by the linked source.

You might try to deactivate the cameras in iClone / Live Link or remove the subject name of the cameras in Unreal Engine sequence, can then you can see the correct result.

If this issue is still unsolved, please report it via Feedback Tracker.


TonyDPrime (7/26/2019)
Despite following procedures and observing the linked camera in Unreal viewport, the Take Recorder always records the camera in an altered positioning.
So, the animation is fine, and there is cam movement.  But the positioning of the cam in the worldspace is incorrect.




Hi Tony, you were right here. 
I now am seeing reply after having figured out, and what you are saying was in fact my issue - I was not deactivating the iClone Link prior render attempt. 
Thank you!!!



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