sterlingy
|
sterlingy
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 202,
Visits: 684
|
Howdy,
I've had to fix a morph target for a CC3 character's blinks and the newly imported OBJ, replacing the original, appears a few millimeters lower than the original and all other morph targets. I verified in both 3DS Max and Maya that the original and the replacement are in the exact same location, leading me to believe that the imported morph target is not sticking to its original world translation
Is this a bug? Am I doing something wrong?
Thanks in advance for any help.This is pretty much the last hurdle for what has become an amazing pipeline to get unique CC3 characters into my projects.
Cheers, Sterling
Stick with the flock, end up a lamb chop!
--------------------- GEAR -------------------- MSI G60 Ghost AMD 2700X 8 Core @ 4.3GHz Asus Astrix RTX 2080Ti 32GB Ram Samsung 21:9 3440x1440 Monitor Perception Neuron Mocap (2)
Reallusion Pipeline Suite 3D Studio Max Modo 901 Unreal Engine 4 Zbrush Allegorithmic Substance LIVE Adobe CC
|