Thank you Peter for clarification.
Not sure what displacement was doing there in the first place though, but it's OK.
Next... I am not sure if I am being too picky here or what....
I've been doing some weight paint job this afternoon and again was inspecting CC3 base.
Have already posted a question about allowance of body base painting once: (https://forum.reallusion.com/314372/Weight-painting-characters-body
Now, look at the Right Rib Twist:
There is not much movement there and those 2 vertices have only weight of 0.015. But still they should be cleared of influence from the right.
And again the weight smoothing desired to be better there.
Here is another one:
Again, very little, but they should not be crossing X zero loop at all IMO.
Speaking of X Zero loop. The loop is there (thanks to quad mesh in CC3). But is it zero? Nope.
And mesh symmetry is not there yet either (compare to Genesis perfection for instance).
I am maybe overdemanding, but that to be expected if we are in a Pro territory.
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