Ok my iclone is running at 60 FPS
I have 1 avatar, no other polygons. 45000 polygons total.
Ive got about 100 separate keyframes tied to this avatar, and now when I turn the Limb Gizmos dials on any frame, its very sluggish.
Is this normal and expected?
I dont understand why its running at 60 FPS, but the joint gizmos are sluggish to move.
If I add a primitive shape to the mix, the gizmos for this run smooth.
If I add another complex avatar, that has no keyframes, the gizmos for that avatar run smooth.
If I delete most of the keyframes for my first avatar, the gizmos run smooth again.
Am I to believe that if I am manipulating an avatar for a certain frame , then the program is calling each keyframe (hence the slow down) and determining how its effected by my
manipulation of that single frame. surely the program only needs to call the previous keyframe and the after (if any) .
Am I also to believe that im better to have the avatar at the half way point be replaced by the same avatar (using visible ) so its gizmos work faster.
--- Laptop Specs ---
i7-8750 Octocore
16Gb Corsair Dominator
8Gb 1070 GTX
Edited
5 Years Ago by
dann84