I have had this issue in multiple projects, but today I finally am convinced there has to be some other way to do this.
I have a scene where the teacher starts talking about today's lesson which includes a technology called Windows Forms (desktop applications).
One of the students (the only one) blurts out 'Win Forms is for old people", and then the teacher (my alter ego) hits a delete key on his keyboard and this giant sphere comes down and crushes him (to throw everyone off watching an open source tutorial video for the - I wasn't expecting that effect).
The problem is, even if I copy a key frame from each prop and place it to before the rock lands, IClone starts filling in the positions and moving the character and chairs before the boulder even hits.
In a perfect world, I would like an event trigger where characters and props do not react to being hit until the other prop arrives. I would settle for a way to just tell IClone to not animate a prop until I unlock it or something.
I may have to edit this in a video editor unless someone here knows a way to keep props from reacting to future events before the future event has occurred.
Thanks
Creator of the free website:
PixelDatabase.Net
A Free Online Text Based Image Editor
Edited
5 Years Ago by
Data Juggler