Hey guys! :-)
In your own personal experiences, how much memory space does actual animation take up vs the scene being set and the characters being on the set?
Our debut video clip will be with someone speaking (quite passionately) and arms moving while he is speaking.
There will be roughly 20 characters in the background.
Some of the characters will be in the near background and then some of them will be standing further out in the background.
The characters will have very light swaying / normal 'standing still' motion to them.
There will be a few close-ups of the characters in the very near background (which of course means we need good quality characters there and the ones behind them).
I already have most of the people placed inside of the very plush scene and it is taking up about 5 GB so far... We will probably land at 6 GB total before the audio is loaded and the animation begins.
Can a used 12 GB graphics card handle that many people?
I've heard a little bit about 'crowd walls / billboards'. When would those be recommended and under what camera views would those not be recommended?
Or should we be OK either way to run the scene?
We need all of the advice you can give us, you guys!! We are finally here!
~ Kimmie
www.TrackingJESUS.net
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