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ICLONE AND HD RENDER PIPELINE UNITY MATERIAL WORKFLOW

Posted By wildstar Last Month
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wildstar
wildstar
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Last Active: 2 Weeks Ago
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hello i having some problems to use my iclone characters inside unity cause the fbx export , exports metalic, roughness , normals , displacement etc like always
but now unity put all this information on separated chanels on mask map, on R G B A , R for Metalic G for AO B for detail map and A for roughness. so ?
any advices from staff ? 
wildstar
wildstar
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as always i find my solution, myself i using a unity script to convert metalic, roughness, to mask 



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