wildstar
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wildstar
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.2K,
Visits: 5.1K
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hello i having some problems to use my iclone characters inside unity cause the fbx export , exports metalic, roughness , normals , displacement etc like always but now unity put all this information on separated chanels on mask map, on R G B A , R for Metalic G for AO B for detail map and A for roughness. so ? any advices from staff ?
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wildstar
|
wildstar
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 1.2K,
Visits: 5.1K
|
as always i find my solution, myself i using a unity script to convert metalic, roughness, to mask
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