johnwarndt52
|
johnwarndt52
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 143,
Visits: 366
|
If you're creating a clip using Edit Motion Layer and you turn off Auto Extend at some point along the timeline because one of your character's body part starts going in a radically different direction and you don't want that blended in with the motion that came before it, and turn it back on one frame later so you can continue a smooth motion is there ANY way you can merge the two separate clips in case you want to flatten them and do some fine-tuned editing later? Or turn that Auto Extend on and off at various points within a clip without breaking it? Or are you just out of luck? I tried following the tutorial linked below and had no luck whatsoever when I attempted to add Reset points in two adjacent, flattened clips on the timeline. If I try to move one or another, it stops dead at the end point of that particular clip. Am I making sense? Any help with this would be greatly appreciated. I pretend to be smart but I'm actually a slow learner due to severe lead poisoning I suffered more than 60 years ago. I'm not quite literally (but almost) beating my brains out over this.
|
The-any-Key
|
The-any-Key
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 356,
Visits: 1.9K
|
I think you should be able to collect everything into one clip with the collect bar: https://www.reallusion.com/iclone/help/iclone3/09_Animation_Timeline_Editing/Collect_Clip_Track.htm
iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD
|
johnwarndt52
|
johnwarndt52
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 143,
Visits: 366
|
Hi The-any-Key, I should have said that followed those instructions before I even posted my question, and every time I import the motion back, my figure inexplicably spins around 90 degrees, screwing it up far beyond the subtle hand movements I wanted to improve on. When I try to rotate the figure back around, it's position is altered by half a body length. Is there any way a figure's exact x,y,z location and inclination (rotation) can be recorded and replicated? Or maybe I imported the motion to the wrong place. I'm mystified.
|
Group: Forum Members
Last Active: 24 minutes ago
Posts: 8.2K,
Visits: 62.0K
|
Ctrl-click all the motions so they are green. Right-click on one and select "Merge Clips".
You may want to move them together before merging, so you don't have long empty spaces.
|
Hookflash
|
Hookflash
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 9 Months Ago
Posts: 98,
Visits: 2.3K
|
Note that Merge Clips is currently bugged (in certain situations), and has been since at least January. https://www.reallusion.com/FeedBackTracker/Issue/Merge-Clips-doesn-t-work-properly
|
johnwarndt52
|
johnwarndt52
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 143,
Visits: 366
|
Rampa, thank you. I knew there had to be some simple way of doing that!
|