TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 3.4K,
Visits: 12.4K
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NOOOO!!!! Wha???!!!...... Please tell me I am wrong here! Every time a texture is put into Displacement it deactivates the Bump/Normal. Is this a limitation of iClone currently?
Edited
5 Years Ago by
TonyDPrime
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 3.4K,
Visits: 12.4K
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Wait a minute.... The Displacement is merely accentuating the bump map as a height map?....
I don't want this, how do I get them to exist independent of each other.... Like a texture displacement with a bump on top of that?
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 3.4K,
Visits: 12.4K
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Because you can apply Tessellation, but that reduces all detail. And then, you can't even control the Bump amount when a Displacement is applied....
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