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Sprite Sheet Export for Unity

Posted By Ascensi Last Month
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Ascensi
Ascensi
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I think this would be beneficial for creating game & app UIs. Typically the work is done in Unity but people have to scout for tools, learn/test them. If this can be generated from iClone it would make life a lot easier. 

| i7 -4790K 4.0GHz | 32 GB | GeForce RTX 2080 Ti 11GB | GTX 970 x4 | Window10 | Zbrush 2018 & Keyshot | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iClone Pro & 3D Exchange Pipeline 7 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu
https://forum.reallusion.com/uploads/images/2181b17f-1a5f-4475-a14b-4dbe.gif
Everything here was modeled in Zbrush, Rigged in Akeytsu, animated in iClone 7 and Rendered in Indigo Render 3X   - Fully Noobed, no years of experience, must have vision and drive -completely oblivious to time.
Scene was almost 3 Million polygons. Since it wasn't covered in any tutorials or the manual I learned the hard way..  Set iClone to use quick shader and set any displacement to 0 when exporting to Indigo Project files. Enable any displacement levels in Indigo.   




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