Hi Chris
This is, unfortunately, a limitation of using a single map where the eyelash opacity is merged with the body diffuse map in Unity.
If you are working on a character that is going to be seen in close-ups, then you will be better using the multi-material option when converting to Game Base. However, if your character is going to be an NPC who is only seen in the background, then you can use the single material option and then set the Alpha Cutoff for the body material to 1 in Unity so the eyelashes won't be seen or just barely visible.
Peter
Forum Administrator
www.reallusion.com