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Planning to get crazy talk for exporting into unity; is this the right product?

Posted By lollosone 2 Months Ago
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Planning to get crazy talk for exporting into unity; is this the right...

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lollosone
lollosone
Posted 2 Months Ago
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A bit of background: I work mostly on Unity as developer, so my graphics skillset is limited to time and honestly, lack of interest in making meshes.
I do own Character Creator 3, which I bought to import figures from DAZ mainly, into Unity and have a consistent library of figures I can create and modify easily, without spend hours in the conversion and fix issues after the conversion.
So I have a somehow working pipeline from DAZ to CC3, and to Unity; although I need to animate faces now; and this is when I started to look at Crazy talk

Unity has some packages that does facial animation and text to speech; but again, it is a hassle and I don't want to waste time in trying to make it work; so I am hoping that Crazy talk is the app I may use as one stop.

My needs are simple; I may have a DAZ figure imported into CC3, I need this figure to have expression and to have audio, so it can speak and have lipsync to the audio file. Also I need to have the face to animate, either by using a recorded video of the animation, to transfer on the face, or having other means to modify and record a performance; like via webcam, iphone or what else may be useful. Once I get the face animated with the performance(s), and the audio synced to the lips, I need to export it to Unity, so I can import my figure, attach a mecanim animator and have the figure trigger the facial animation when some events happe.

How much of this can I get done with Crazy talk? As now I already have a library of characters in CC3, so what I need is everything else (record a performance/transfer a performance from a video, sync audio to lips, export to Unity and be able to trigger animations in unity).

I know that there is a demo of Crazy Talk 8; although before dig in, I want to figure out if my workflow is even feasible with this application; I may not have enough time to figure things out, since the demo just last 15 days. Thanks
The-any-Key
The-any-Key
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I think you need to go to iClone instead and animate the face there. Tips is to use iPhoneX with Live face. Crazy talk is more for creating a 2D/3D head and make them talk. The export options are also limited in Crazy talk. You can export video, RLTalk and RLHead. But no FBX animations.



iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD
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2 Months Ago by The-any-Key
lollosone
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The-any-Key (4/18/2019)
I think you need to go to iClone instead and animate the face there. Tips is to use iPhoneX with Live face. Crazy talk is more for creating a 2D/3D head and make them talk. The export options are also limited in Crazy talk. You can export video, RLTalk and RLHead. But no FBX animations.

Thanks, I thought that iclone was to create characters and animations; basically like DAZ studio or poser; not an application to generate facial animations.
Live face is fun but it is not something that I would use at production level to be honest; it looks to me like a gimmik like the video emoji, and I am not interested in that.

From what I read, Crazy talk does make talking 3d heads; which is what I am looking for; although it is not clear to me if they work, once you import them in CC3, and then into Unity; because I don't need just the head but the whole character.

I remember that CT7 had a Unity plugin; although the only videos I found are from 2014 I believe; which are ancient at this point.
lollosone
lollosone
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So it seems that I should not spend my cash on Crazytalk at this point. Not that many replies, so that is not even a good sign, for a product that should be used by many.

I will explore other venues; for applications specifically aimed at facial animation for gaming. Thanks



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