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GOZ Problem again

Posted By vidi 5 Years Ago
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vidi
vidi
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What is the sense of select items in the GOZ menu ?
GOZ do not work if you use it.. 
Oh really I hate to waste my time with nonsense workflow features. Crazy




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Peter (RL)
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Can you explain a bit more about the problems you are having?

Are you referring to the "Split Body Part" checkboxes on the GoZ Menu? I've tested this option and I can't find any problems. The selected items show up correctly in ZBrush under Sub Tools. Likewise, if you select the required objects in CC3's Scene Manager and use GoZ these should all transfer over to ZBrush without any issues.


                                                                

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vidi
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Back to CC do not work in this case 

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Peter (RL)
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vidi (4/16/2019)
Back to CC do not work in this case 


Hi Vidi

Can you be a little more detailed about the issue so we can try and reproduce the problem?

Please try to explain your workflow steps and what isn't coming back to CC3?

Thanks.


                                                                

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5 Years Ago by Peter (RL)
vidi
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If you use GOZ with split Bodyparts and try to GOzed it back to CC 
no Morph only extra mesh( as asccessory)and if you use select from popup menue it close(crash) CC completly 
For me it it is not usable 

Without split it work like expected


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Peter (RL)
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Thank you for explaining more about the problem. We will check this issue and get back to you when more is known. 

                                                                

Peter
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Peter (RL)
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vidi (4/19/2019)
If you use GOZ with split Bodyparts and try to GOzed it back to CC 
no Morph only extra mesh( as asccessory)and if you use select from popup menue it close(crash) CC completly 
For me it it is not usable 

Without split it work like expected


Hi Vidi

So far the team have not been able to reproduce the problem. Would it be possible to create a video clip showing the steps you take leading up to the issue occurring? This will help them understand the issue better.


                                                                

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wreeky
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This was happening to me too. Basically, the list of items being returned to CC3 had extra body meshes like CC_Base_Body(1), CC_Base_Body(2), etc. The one being edited in Zbrush was (2) but CC3 was mapping (1) to CC_Base_Body. (2) was set to acc/cloth. 

Open Zbrush first and go to Preferences > GoZ and click Clear Cache Files. The next time you GoZ from CC3 the subtools will not have (1), (2), etc after the names. 

Clicking GoZ All will now map the correct meshes back in CC3. 

So always clear the cache before starting a new project. 

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Spyros_F
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Thank you! I had exactly the same issue and your suggestion to clear cache solved it. Smile
BlueyCreative
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i seem to be experiencing the exact same issue. I add a CC3 character then click GoZ from CC3, Split all parts and work on it in ZBrush and click GoZ to return to CC3. The only option is to update but as a cloth or accessory. It refuses to update the mesh.

Tried clearing GoZ cache but still no luck the character comes back into CC as Create Cloth or Create Acc. CC_Base_Body(1), removing cache from GoZ does nothing??

If i click GoZ preferences i see this:

Latest version of ZBrush, Latest version of CC3\https://forum.reallusion.com/uploads/images/feecba81-69cd-4720-8456-a7ee.png




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