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Export to Unreal and running the CC3 Plug in, left over issues with Materials

Posted By DragonClawStudios 5 Years Ago
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Export to Unreal and running the CC3 Plug in, left over issues with...

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DragonClawStudios
DragonClawStudios
Posted 5 Years Ago
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We find that we have to go into pretty much all of the materials that are created and adjust the Base Texture and a couple others from LinearColor to Color and save them in order for them to compile. Is this normal? Are we doing something incorrectly?
Miranda (RL)
Miranda (RL)
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Please help to check the following things:
1. Make sure you dragged the FBX file only, not along with texture files.
2. Which shader you chose? (Standard, LW, HQ)
3. What textures you have to manually adjust? 

Thanks!



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