Hi Peter, isn't Reallusion partners with Unity now? is it possible to sell custom characters fully re sculpted on the asset store?
I'd think that many would not buy CC3 as a character creator if they were only limited to sell on the Reallusion marketplace.
I understand that the marketplace also helps finance Reallusion's endeavors, catering to the little guy somewhat but there is a greater need for the small studies/indies to reach as many markets and gain visibility as much as possible to survive.
So overall is there no way to use CC3 to create and sell characters elsewhere? Personally I'd like to have mine on Turbosquid, Unity, artstation etc as well as the Marketplace. Owning the pipeline edition for example should allow creators greater opportunity for selling to multiple markets -a big incentive for people to upgrade. If I had known from the beginning that characters created in CC3 could only be sold on the marketplace I probably wouldn't of bought it and I believe its not specified on the store that characters created with CC3 can only be sold on the Reallusion marketplace or content store.
I guess an alternative way to be able to sell CC3 originated Characters elsewhere is that once you decimate it, the topology is no longer the same and perhaps if the bone structure has been converted to Maya or other etc Anyone want to chime in here?
iClone suite and plugins has a big price just to have full functionality without creative limits, the price of such would be justifiable
if it included a license for all markets since the price is considerably the same as Maya, Max, C4D etc for creating characters.
Lastly it might be worth it to Reallusion if the DMR were somehow able to be tracked through all games, other animation suites to see how far Reallusion products expand across the internet and in turn markets iClone/CC3.
Our first product "Photorealistic Water And Wave Maker" Store Page Link Wave Maker works for iClone and IRAY but the photorealism is currently rendered with IRAY.
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