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iClone equivalent to Brekel's "ability to specify bone axis to comply with your rig"

Posted By nick_276697 2 Months Ago
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iClone equivalent to Brekel's "ability to specify bone axis to comply...

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nick_276697
nick_276697
Posted 2 Months Ago
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Hi,

Truth be known I'm still trying to fathom iClone, and all of its various moving parts. Do we have an ability to specify the local rotation axes of exported models?

I'm currently trying to match a few rigs form different sources. I'd like for the local x to be pointing down the bone (for better or worse), but the export from iClone appears in my DCC as pointing down the Y.

Can I change this?

Cheers,

Nick



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