Not everyone can afford the new series of Nvidia's RTX card right now, so we're implementing ideas with Iclone's onboard tools.
That also (sadly) in the version 7.4 of Iclone the "mirror function" physically still does not work is no secret
what we have noticed, however, when round things come into the game, the reflection/reflection seems to be much better.
Would not it just be a small step for Reallusion to finally fix that?
As long as the mirroring of the counterpart takes place on round objects, it fits surprisingly well (red round frame ... But as soon as it is parallel to the object is a pure catastrophe, otherwise, one has a tip on how we can achieve better results?
8 Months Ago by