For learning mode I've taken a G1 character (medieval character) and converted it to G2 using the Modify>Turn to multiangle command.
Based upon the video tutorials and the manual, I expected that I could rotate to each perspective angle ( 0, 45, -270, etc) and replace an individual angle sprite with a different one for that angle. However, when I do that it changes the sprite for all the angles. I've tried removing all the sprites for a particular bone and starting from scratch, but I still find that a change of one angle sprite changes all angle sprites. Also, when I change the angle, select a sprite and go into the sprite editor, the angle shown on the sprite editor doesn't reflect the angle from the angle tool.
So, sorta frustrated cause i don't yet get the interface operation. It's like the converted character only has one angle.
Hoping someone can provide some insight.
Thx!