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Blendshapes needed

Posted By sprecher 5 Years Ago
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sprecher
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Hi,

i have a rather complex custom head/ face of a character all setup in Maya, with textures.

I want to prepare this charcater for capture in live face but i have some basic questions:

1 - where can i find a full list of the BS needed, in order to have the best possible output with Live face
2 - Does Live Face need 1 single mesh (face, eyes, teeth, tongue etc) all merged or separate meshes?
3 - Whats the best workflow between Maya and Live Face, do you have a tutorial link?
4-  i assume i can export from maya - 3dxchange - Iclone / Live face capture / export the resulting captures as FBX back to Maya / Render in Maya

I would be greatly thankfull for your help regarding these question


simcovr
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bump 
interested in the same topic
One Small Dream
One Small Dream
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Check the documentation on importing DAZ figures. RL includes shapes for DAZ characters as keyed animation to be imported through 3Dxchange.

If you follow the same pattern as what they do for DAZ characters, I imagine you should be in good shape.

http://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/03_Pipelines/63_Custom_Facial_Morphs_for_DAZ_Genesis_8.htm



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