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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 266,
Visits: 1.1K
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Hello, I exported an FBX of a character into Blender so I could tweak the face to create a new head. Everything worked great and looked great in CC3 until i went to move the morph slider. The eyes and mouth spin around inside the head and don't get placed where they should at the end unless i go in and tweak the eyes. I did not do anything to the eyes or mouth inside blender only moved facial vertices around and did not change the typology. Can someone tell me how to avoid this? I spend all day making this head and now I don't think I can sell it unless i can find a fix for this. Below is a photo of what the morph slider looks like at 50% Thanks!
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: 13 hours ago
Posts: 5.0K,
Visits: 15.9K
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I am sure I miss something. But how did you create a morph slider in CC from FBX?
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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 266,
Visits: 1.1K
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U just export the fbx character into blender then export it back out and into CC3. Have to use the key file. I got it working but i feel its really a hit or miss so i made small tweaks and just made a bunch of morph sliders for each part of the face then turn them all on and make 1 slider out of all them. Its no ideal. Just need to figure out why this happens randomly
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: 13 hours ago
Posts: 5.0K,
Visits: 15.9K
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Now I am wondering what is the advantage of using FBX > iAvatar approach as oppose to more straightforward OBJ format for morphs sliders. Given that no app is perfect, more conversions in a way would always be prone to more errors. Just curious.
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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 266,
Visits: 1.1K
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U can use obj too. I tried both but still ended up eating my eyeballs. Ha! Does this happen when u use goZ? If not im tempted at getting a subscription....
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vidi
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Group: Forum Members
Last Active: 2 days ago
Posts: 10.8K,
Visits: 40.2K
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Eyes and theeth are seperate parts . When you create morhs you have a offset in the geometry . Therefore Bone need compensare the offset Important you import with the option adjust bones to fit morphs . After that adjust the eyes and theet in the adjust bones tab /face /include eyes and theeth.
------------------------------------------------------------------- liebe Grüße vidi
Edited
5 Years Ago by
vidi
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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 266,
Visits: 1.1K
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vidi (3/31/2019)
Eyes and theeth are seperate parts . When you create morhs you have a offset in the geometry . Therefore Bone need compensare the offset Important you import with the option adjust bones to fit morphs . After that adjust the eyes and theet in the adjust bones tab /face /include eyes and theeth. Thank for the info on the adjusting bones tab, i did not know about that. I did check the option "Adjust bones to fit morphs" But that did not prevent my eyes and teeth from spinning around inside my head during the morph transition. Any idea?
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vidi
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Group: Forum Members
Last Active: 2 days ago
Posts: 10.8K,
Visits: 40.2K
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create a Morph Slider from new adjusted Character
------------------------------------------------------------------- liebe Grüße vidi
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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 266,
Visits: 1.1K
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vidi (3/31/2019) create a Morph Slider from new adjusted Character I tried that too and the same thing happend. I have spend all weekend trying to get this to work and have tried so many things because the face I made turned out sooo well. I would hate to have to start over. guh.
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vidi
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Group: Forum Members
Last Active: 2 days ago
Posts: 10.8K,
Visits: 40.2K
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For me it work
------------------------------------------------------------------- liebe Grüße vidi
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