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How to Import OBJ Characters to Iclone 7 ?

Posted By Devil Davaj 5 Years Ago
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Devil Davaj
Devil Davaj
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Hi..
I tried to import OBJ Character from sketch fab to Iclone via 3dxchange..
When I imported to 3dxchange the model is kinda broken..
I couldnt convert to non standard ..

Is there a workaround available?
Am just a newbie ..plz guide me..Thank you
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vidi
vidi
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OBJ Character has no Bones . For a Character you need a rigged FBX Modell ,priority
  in a Tpose


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liebe Grüße vidi




hirospot
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@Devil Davaj

I could not find the same model you tested in the Sketch fab.

As Vidi san says you can not convert OBJ character to non standard for iClone.
You need to get a FBX data by creating bones and skinning for the OBJ model by other tools first .

If you want to import a OBJ model to iClone, open the model in 3DXchange and go to File/Export.
It becomes Props for iClone use.

As for non standard character needs, please refer to the following simplified steps for
using other FBX ready sample model in Sketch fab site:
https://sketchfab.com/3d-models/dreamword-sexy-future-girls-b2f4fe8186ef4cc7943bc2d95d6cc46d
https://forum.reallusion.com/uploads/images/95180977-5f50-42ed-bb53-9b2e.jpg

1. Check the Source format. (.fbx)
2. Check the Rigged mark (Green color mark)
3. Download the model data and unzip the file.
https://forum.reallusion.com/uploads/images/c358b9ae-978c-4f8b-b1b0-0d92.jpg
4. Open the source file and drag the FBX file onto the 3DXchange viewer.
5. Add textures from Downloaded textures file.
https://forum.reallusion.com/uploads/images/485e2ab6-0742-4d30-9f39-e11c.jpg

6. Go to Characterization Presets and select '3ds Max Biped' in this case.
https://forum.reallusion.com/uploads/images/aff366cb-86f0-471c-82c7-c50d.jpg

7. Select both Upper arms one by one and make T-pose. Check the scale with Yellow dummy.
https://forum.reallusion.com/uploads/images/f81dc697-2d40-49d7-b272-ad66.jpg

8. Check Active and push 'Convert' button.  
9. Push 'Apply to iClone' button.

Thank you,
Hiro








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