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Hi All, In my spear time I am learning iClone and 3DXchange this software. From Cinema 4D I used a Quadruped joint system and attached it to a generic bear model and you can see in one of the photos. Once I import it as an FBX it in to 3DXchange and convert to a non standard file, all these extra joints are created and it is confusing, as you can see in the included photo. How do I fix this so ti matches the C4D model? Thanks!
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