I'm still running the prior version of iClone (haven't updated yet) - and don't know whether that has any bearing on things, but:
I just now tried what (I'm *thinking*) 'Job' suggested ....
● I went to Content > Set > Terrain > Height Map Large > double clicked "Canyon"
● Then I went Content > Set > Tree > double clicked "Alaska Cedar"
● I then threw in a 'primitive box' for good measure ....
Now, (for saving), I went:
● Content > Set > CUSTOM > Terrain - and the "+" at the bottom is 'active'
● Once pressed, the scene shows the thumbnail of it's 'saved' state .......
Not sure if that's what you're talking about Dragonskunk?
Edit: ...... but *then* I tried clearing the scene .. and double clicking the saved thumbnail .....
...... and all that 'imported' back in was the terrain! ... ??!??! - don't understand what happened to the tree & box !??
OK - I *think* I get it ..... the 'tree' has to be saved under "Custom Tree" - and even though it shows the thumbnail WITH the terrain - it's really only saved the tree .... and the terrain ONLY gets saved under "Custom Terrain" .... So each 'type' has to go in it's appropriate category .....
which I guess means that it's necessary to save each 'kind' according to it's kind - and then, when reconstructing, everything has to be imported back 'category by category' (sort of 'layered' back in) ????
OR - if attempting to save 'all' components at once under 'Scene' > 'Custom', it sort of defaults to using the category 'PROJECT Custom', so iClone seems to catagorize a saved "Scene" as a "Project" file .....
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
Edited
5 Years Ago by
sonic7