I've been meaning to get to the bottom of this "taking cloth off" thing for a while now. Good job dogged2003 and Walvince btw
The way I was thinking to make it, is by the mean of morphs in combination with physics.
Extremely challenging depending on the type of cloth and desired outcome for the degree of realism.
There of course intent can be shown with camera movement out and in and other artistic tricks to get it done.
So here is my version combining all of the above.
Creating cloth morphs is not hard given some experience in Blender or such.
The real problem here is, that Morph Creator cannot deal with transitional/consecutive morphs.
That is making 2 consecutive morphs for the same group of vertices would screw up the outcome.
The only way I know to deal with it, is to use
Morph Builder utility developed by Lord Ashes (big thanks to him!)
Blouse has 6 transitional delta morphs, plus 2 corrective (to cover pocking through).
I did not dare go all the way twisting long sleeves inside out. Only intent, camera movement and dumped copy with physics.
Skirt is a little different. It only has 3 morphs and then a copy with physics (made with alembic export > Blender > 3DX > iClone) is getting dumped to the rigid floor.
The hardest was to make a smooth transition between real skirt and a dumped copy. It is still not perfect, but pretty much close to real thing.
Bra... Oh well
2 days of work including animation.
Edited
2 Years Ago by
4u2ges