Thanks for your comments and recommendations and it may be something I will look into.
I do believe that the primary thing with 3D models is their texturing and I will be looking into that on the outfit soon. I may end up taking your advice but depends on what the texturing does to it.
For example here is the helmet with more texturing on it no change to the modelling. Textures and bump maps can add quite a bit of shaping to the model without using up more resources from more modelling.
The other good thing is the texturing abilities of CC appearance editing. So easy to adjust how a clothing model looks. Adding rust, dirtiness, seems, making different parts of the outfit look like metal, wood, leather etc etc.
I have also finished modelling the other helmet now. Need to texture it soon but looking into the outfit now. May model it some more depending on how the texturing goes. I wasn't going to texture it the same as your photo but I might look into that now just to be sure it can be made to look however it is wanted. Been thinking I may need to adjust the model roughness of the tunic but I have been thinking cloth flow would cover that as the character animates. I will be checking that out
i7-3770 3.4GHz CPU 16 GB Ram
GeForce GTX1080 TI 11GB
Windows 10 Pro 64bit