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How to find bibical philistine clothing?

Posted By jeffman1 5 Years Ago
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jeffman1
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A little bit more work on the armor and its usable bit overall its good work. I got the head piece I am working on but if your doing the same thing I cant wait. to see it. My hat may not have as much detail because my skills are not the same but I may be able to still make it look good. I'm looking forward to seeing what your working on. 
Delerna (4/5/2019)
Here is my attempt so far.
Still working on finishing off the texturing. Especially the hat 
Also working on creating the other hat too
https://forum.reallusion.com/uploads/images/9c3a0c95-95f9-4a2e-9523-62d2.png


Delerna
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Thanks for your comments and recommendations and it may be something I will look into.
I do believe that the primary thing with 3D models is their texturing and I will be looking into that on the outfit soon. I may end up taking your advice but depends on what the texturing does to it.
For example here is the helmet with more texturing on it no change to the modelling. Textures and bump maps can add quite a bit of shaping to the model without using up more resources from more modelling.
The other good thing is the texturing abilities of CC appearance editing. So easy to adjust how a clothing model  looks. Adding rust, dirtiness, seems, making different parts of the outfit look like metal, wood, leather etc etc. 
https://forum.reallusion.com/uploads/images/f4392dea-6797-487b-8c94-ea49.png

I have also finished modelling the other helmet now. Need to texture it soon but looking into the outfit now. May model it some more depending on how the texturing goes. I wasn't going to texture it the same as your photo but I might look into that now just to be sure it can be made to look however it is wanted. Been thinking I may need to adjust the model roughness of the tunic but I have been thinking cloth flow would cover that as the character animates. I will be checking that out



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jeffman1
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Delerna (4/6/2019)
Thanks for your comments and recommendations and it may be something I will look into.
I do believe that the primary thing with 3D models is their texturing and I will be looking into that on the outfit soon. I may end up taking your advice but depends on what the texturing does to it.
For example here is the helmet with more texturing on it no change to the modelling. Textures and bump maps can add quite a bit of shaping to the model without using up more resources from more modelling.
The other good thing is the texturing abilities of CC appearance editing. So easy to adjust how a clothing model  looks. Adding rust, dirtiness, seems, making different parts of the outfit look like metal, wood, leather etc etc. 
https://forum.reallusion.com/uploads/images/f4392dea-6797-487b-8c94-ea49.png

I have also finished modelling the other helmet now. Need to texture it soon but looking into the outfit now. May model it some more depending on how the texturing goes. I wasn't going to texture it the same as your photo but I might look into that now just to be sure it can be made to look however it is wanted. Been thinking I may need to adjust the model roughness of the tunic but I have been thinking cloth flow would cover that as the character animates. I will be checking that out


I would say that looks good. I got the helmet to look close to what I am looking for. Not like the photo because I am changing some things. I don't have the head holder for instance. Can I change the color of the head piece fibers in-game or would that break the model once imported into unity? I'm about to research the shield soon. If I get the shield done, I might be able to put Insignia on an assassin from the store and call it an archer. The rest of the characters for the philistine side I can use other models but need an Insignia to show difference between sides and not confuse people. 
Delerna
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Sorry I am getting old (63.5) and easily get confused with words and sentences lately.
I am guessing Can I change the color of the head piece fibres is the red hairish thing on top?

If that's what you mean I intend making that with 11 different colors by adjusting the texture. 
Fortunately my texture editor makes it really easy to change the colors of things. Just click a button on the layer and I can repaint everything drown on that layer but it leaves the opacity parts alone.
As to using that in a game engine.....hmmm I haven't done much with game engines since I got into iClone. I used to be into game creation once upon a time but iClone took it over for me.
I do play a little with Unity still though and now that I am retired I might get back into it. As far as I am aware (been a while since I have done it) re-texturing models with Unities texturing abilities wouldn't break the model.


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jeffman1
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Delerna (4/6/2019)
Sorry I am getting old (63.5) and easily get confused with words and sentences lately.
I am guessing Can I change the color of the head piece fibres is the red hairish thing on top?

If that's what you mean I intend making that with 11 different colors by adjusting the texture. 
Fortunately my texture editor makes it really easy to change the colors of things. Just click a button on the layer and I can repaint everything drown on that layer but it leaves the opacity parts alone.
As to using that in a game engine.....hmmm I haven't done much with game engines since I got into iClone. I used to be into game creation once upon a time but iClone took it over for me.
I do play a little with Unity still though and now that I am retired I might get back into it. As far as I am aware (been a while since I have done it) re-texturing models with Unities texturing abilities wouldn't break the model.

I need the modeling experience anyways for the head piece. I have not done 3d modeling in awhile. I have to do both the Isreali and philistine sides for the game. The helmet pieces for the Isreali side are going to be different and they have different shields too. Either way, the armor is important because I might be able to reuse it or repurpose it for the other side. 
Edited
5 Years Ago by jeffman1
jeffman1
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I posted what I have on the head piece part but if you have something better I'll use it. I only need to flatten some surfaces more, cut the top part of the mesh used for reference/create a hair mesh out of blenders particle system to add in (they have a hair option and it will make the top part look way better), and add in the indentions/jewels if any. Sorry for confusion, you've done a great job and I was just comparing the helmets as I might still use yours (I might use it on the Israeli side with some modifications or for another character in the game) .
https://forum.reallusion.com/uploads/images/f01307a0-bc6f-4f86-ba10-c836.png
https://forum.reallusion.com/uploads/images/44a5c673-9f7f-430b-9f37-f228.png
jeffman1 (4/8/2019)
Delerna (4/6/2019)
Sorry I am getting old (63.5) and easily get confused with words and sentences lately.
I am guessing Can I change the color of the head piece fibres is the red hairish thing on top?

If that's what you mean I intend making that with 11 different colors by adjusting the texture. 
Fortunately my texture editor makes it really easy to change the colors of things. Just click a button on the layer and I can repaint everything drown on that layer but it leaves the opacity parts alone.
As to using that in a game engine.....hmmm I haven't done much with game engines since I got into iClone. I used to be into game creation once upon a time but iClone took it over for me.
I do play a little with Unity still though and now that I am retired I might get back into it. As far as I am aware (been a while since I have done it) re-texturing models with Unities texturing abilities wouldn't break the model.

I need the modeling experience anyways for the head piece. I have not done 3d modeling in awhile. I have to do both the Isreali and philistine sides for the game. The helmet pieces for the Isreali side are going to be different and they have different shields too. Either way, the armor is important because I might be able to reuse it or repurpose it for the other side. 


Edited
5 Years Ago by jeffman1



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