animagic (3/14/2019)
I'm not familiar with Unity at all, but doesn't the iClone character get converted within Unity to become compatible?
The same as we can use 3DXchange to convert characters to make them compatible within iClone. After that any animations can be applied to that character in iClone. It seems Unity is less modular that way.Although I'm not positive, I don't think any further conversion is necessary for Unity after it's exported to FBX from iClone. I am finding some of the answers I need on the Unity forum. It seems quite a few people have come across the same or similar problems so that should be helpful. One thing I did learn is that someone finally achieved the same look in Unity as in iClone 7 but he had to tweak the lighting and mess around with shaders for quite some time. I'm waiting for his reply to see if he can offer more specific advice in that direction.
I wouldn't be so determined to use Unity except I also have a strong interest in game development so these are all things I have to learn anyway. And since I'm using the P5000, which is not utilized in iClone 7, then OctaneRender sounds like a better solution when combined with Unity. I hope I'm right after all of this that the render times may be reduced significantly from what I can do, with my current equipment, in iClone 7.