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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 365,
Visits: 1.8K
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I watched an older video exporting to Unity with motions but got stuck. My understanding now is we can export directly from iClone 7 but if we want to import then we use 3DXchange. Does that sound correct? I recorded facial mocap and various motions that I would like to export to Unity with the character, so I did export as FBX. The character and materials exported but no motions. Am I doing it wrong? Thanks.
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akuei2
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akuei2
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 110,
Visits: 2.4K
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Here my workflow: 3rd party motion eg. DAZ motion => 3dxchange => IC7 => Unity (60FPS, Humanoid). Reallusion Motion IC7 => Unity(60FPS, Humanoid) Unity Motion Prepare character on CC3 or IC7, make sure motion work in IC7. After that, export to Unity with humanoid rig. Then, assign animation in animator or timeline.
Important: You must test everything well in IC7, before you export to Unity.
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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 365,
Visits: 1.8K
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I appreciate you sharing your workflow. I'm attempting to export from IC7 to Unity. I selected Unity3D, 60fps, and All. I do not see a selection for humanoid rig. I will try the export anyway to see if it works but where are you selecting humanoid before export from iClone 7? Thanks.
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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 365,
Visits: 1.8K
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Hmm, I'm having some trouble. So I import into Unity with T-pose but unable to get the avatar working in Humanoid. When I look at the avatar it says not in T-pose and few bones are in red. When I click on the bones, it is assigned correctly so no changes need to be made.
When I drag the animation to the timeline I get something completely unexpected. I'm not sure how to explain it but there doesn't appear to be any content. Do I have to have something highlighted in iClone 7 before export? It's like the animation is there but with no content.
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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 365,
Visits: 1.8K
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Duration of the animation is 0.01 to 1. So something to drag to the timeline but my motions did not come over from iClone.
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Rampa
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I think they mean to select "Unity 3D" from the drop-down menu at the top of the panel.
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Rampa
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Group: Forum Members
Last Active: 3 hours ago
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You do need to select the character in iClone scene that you want to export.
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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 365,
Visits: 1.8K
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Ok, this is what I select for export. Do I need to highlight anything in the timeline in iClone 7 before export? I am just highlighting, in this case, Christian_CC. Maybe I need to highlight Christian, Motion, and Viseme in order to get it to export everything.
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Rampa
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Group: Forum Members
Last Active: 3 hours ago
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You also need to set a range frame-range. The way you have it set now, you are only exporting a single frame. Select a range that encompasses the motion you are trying to export.
Edited
5 Years Ago by
Rampa
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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 365,
Visits: 1.8K
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I will give that a try. When I did that the first time I selected All so I would get everything. But then in Unity it said it needed a T-pose. I will try again, thanks.
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