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Exporting Optimized Character with IClone skeleton

Posted By g.desrousseaux 4 Months Ago
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g.desrousseaux
g.desrousseaux
Posted 4 Months Ago
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Hello,

I am using Character Creator to design characters and then exporting them with InstaLOD for Unity. I am also taking the character to iClone to get animations on the character from mixamo / mocap / and other sources. My problem is that the LOD exported character has a different Armature and bones than iClone standards, so I'm having troubles retargeting the animations in Unity or even import the optimized character to iClone.

is there a way to export from CC with iClone bone system?

Thanks
Miranda (RL)
Miranda (RL)
Posted 3 Months Ago
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The auto-setup script only works with CC, not iClone, so we would suggest you to save motion files as .rlMotion or iMotionPlus in iClone, and export the motions along with CC character in CC.
If you want to export motions from iClone, please make sure the first frame to be T pose, and manually retarget character in Unity.
g.desrousseaux
g.desrousseaux
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Thanks, will try this way!



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